Retro Reviews – Missile Command


Today I'll be looking back at Missile Command.

Developed by Atari in 1980 for the arcadeand ported to 2600, Missile Command lands on PS4 with Atari Flashback Classics Volume2.

The object of the game is protect the sixcities by shooting down projectiles with your missiles.

The blasts leaves an explosion that can betimed to take out the incoming hail of ballistics.

Some of them split, requiring you act fast.

Later levels you need to defend against smartbombs, which require a perfect shot or trapping them with explosions.

There's also enemy bombers and satellitesthat will fire if you don't take them out quickly.

If you have at least one city remaining, youcontinue on to the next level.

Cities are rebuilt every 10,000 points bydefault.

Lose all your cities and it's game over.

The player controls three bases with 10 missileseach.

And each base has it's own fire button.

The original arcade cabinet used a trackballto move the crossheir, and nowadays a three-button mouse does the job nicely, however the PS4version of this game does not support the mouse, so you're given the option of the analogstick, the d-pad or the touchpad.

The touchpad does a surprisingly good jobof mimicking a trackball, there's just one problem, it only works if you're left handed,because you can't remap the d-pad arrows to launch the missiles.

Please patch this in.

The colors changes every couple levels, andthe sky changes every 9 waves or so, keeping your palette fresh.

The sound effects are good, and when you earna new city it plays a jingle.

The graphics are simple and elegant, and noneof the screens gave me a seizure.

Overall, Missile Command is an arcade classicthat has aged considerably well, assuming you have a three button mouse.

I gonna echo the point I made the PS4 control,I'm really hoping the devs let me remap the d-pad buttons to fire so I can use the touchpadto move the crossheir, because I'm pretty sure it works better than the analog stickor digipad.